Copyright: ®1996 Humongous Entertainment


Maze Madness Help Contents
Maze Madness

Minimum System Requirements

Installing Maze Madness
Removing the Game, WinG, and Win32s
Configuring Maze Madness

How to Play Maze Madness
Keyboard Commands

Contacting Humongous Entertainment
Credits


Windows CD-ROM

Windows 3.1, Windows 95 or higher

IBM PC or 100% Compatible

33 MHz 486

8MB of Ram

SVGA (640x480) 256 colors

Sound Card

Double-speed CD-ROM drive

Macintosh CD-ROM

System 7.0 or higher

Minimum 25MHz 68040 or PowerPC

8MB of Ram

640x480, 256 colors

Double-speed CD-ROM drive


How to Play Maze Madness

Strategy

In Maze Madness, Freddi's friend Luther has managed to accidentally scatter Grandma Grouper's kelp seeds throughout a gigantic labryinth of mazes.  You'll take control of Freddi Fish, who sets out to find and recover all of the missing kelp seeds.  As she advances through 50 fun-filled levels (plus bonus rounds), Freddi will need to solve puzzles, avoid pesky critters, and pick up special items which will help her on her way.  After all of the kelp seeds have been picked up in a maze, Freddi will automatically advance to the next round.

Controls

Control Freddi by using the mouse or keyboard.  The arrow keys (or numeric keypad) will serve to move Freddi up, down, left, and right.  The <Enter> and <Ctrl> keys allow Freddi to fire when she has the Bubble-Shooter powerup.  If you choose to use the mouse, simply move the arrow to a target location for Freddi, click the left mouse button, and she'll attempt to swim toward the target.  Freddi will be able to navigate corners, but only one at a time, so if she's unable to swim to the target, try breaking the trip up into shorter pieces.  If Freddi has the Bubble-Shooter powerup, she'll fire bubbles if she is directly facing the target, and if the mouse button is held down briefly.

Getting Started

Navigating the Maze

Bonus Items and Rooms

Powerups

Hazards of the Maze

The Level Editor

Keyboard Commands


Getting Started

Once the game is underway, you'll be presented with the Main Game Menu.  From here, you'll be able to start a new game, continue an old game, or create/edit custom levels.  For help, just click the Maze Madness title and Freddi will swim out to explain your options.

Entering a Name

After choosing a new game or opting to continue an old game, you'll go to the Name Selection screen.  By selecting an existing name here, you'll be able to progress from the point that you had left off.  Or, enter a new name to start a new player record.

Level Selection

Between levels, you'll see the level selection screen.  Here, you can use the mouse to select the level you want to play.  Once you've selected a level, just click Go to play, or click the Stop button to exit to the main game menu.

Note: You'll never be able to select a level higher than your current level.

Junior Helper

The Junior helper screen, accessed by moving the mouse to the bottom of the level selection screen, gives kids a helping hand with two options that make gameplay easier.  The first, Bubbles On, gives Freddi the Bubble Shooter powerup full-time.  The second, Unlimited Tries, prevents Freddi's supply of sandwiches from ever being depleted.


Navigating the Maze

Finding your way around in Maze Madness isn't as easy as just moving from start to finish.  There are a number of quirks to be aware of that will make life interesting for Freddi and the other fish in the maze.  These maze features are explained below.  For information about moving Freddi around on the screen, see the Controls section under How to Play Maze Madness.

Keys and Doors

Freddi can pick up items to help her pass certain obstacles.  These items will be displayed in her inventory at the bottom of the screen.  These items are:

Sea Urchin Key:  Freddi may pick up as many of these as she wants.  Up to five will be displayed in her inventory.

Starfish Key:  The inventory will display one of these, but Freddi may hold more.

Sand Dollar Key:  The inventory will display one of these, but Freddi may hold more.

Sea Shell Key:  The inventory will display one of these, but Freddi may hold more.

Urchin Gate:  This gate can only be passed if Freddi has at least one purple sea urchin.  The urchin will be used up when opening the gate, so one will disappear from Freddi's inventory.  Sometimes, there may be more urchin gates on a level than you have urchins, so you'll have to decide how to get the most bang for your urchin buck.

Starfish Door:  Works like the Urchin Gate, but you'll rarely see more than one per level.  You'll need at least one starfish key to open the Starfish Door.

Sand Dollar Door:  Works like the Starfish Door.  You'll need at least one sand dollar key to open the door.

Sea Shell Door:  Works like the Starfish Door.  You'll need at least one sea shell key to open the door.

Additional Maze Features

There are quite a few other tricks and obstacles to be aware of in the maze:

Swinging Doors:  These doors can be used to open or cut off a passageway.  Freddi can also use them to block the other fish.

Whale bones Obstacle:  These old bones just sit there, blocking Freddi's path.  Boulders are the only way to remove these obstacles.

Currents:  These invisible currents cause Freddi and the other fish to swim slower when against them, or faster when moving with the current.  Usually, currents will emanate from various features in the maze walls.

Geysers:  These little jets periodically squirt from features in the maze walls.  If Freddi (or one of the other fish) passes close to one of the geysers, she will be squirted away by a powerful jet of water.

Bubble Hatch:  When Freddi swims past the hatch, she'll trip a latch which will allow a bubble to be released when she has passed.  Any fish hit by the bubble will be trapped temporarily.  Don't worry - the bubble won't trap Freddi.

Caves:  These are openings to other rooms in the same level.  There can be up to five rooms in a single level.

Exit Sign:  Mazes that contain caves will display an exit sign if you hang around one room for 45 seconds or more.  This will alert you to an opening that you may have overlooked.

Teleporting Whirlpools:  When Freddi enters one of these whirlpools, she will re-emerge from its mate somewhere else in the room.  Boulders and sponges can be pushed down whirlpools, but pesky fish won't follow Freddi into them.

Bubbling Spring:  From a distance, the bubbling spring looks like a gently bubbling area in the maze. Once Freddi or any other fish comes close to the spring, however, the bubbling erupts into a full boil.  In this rage of bubbles, Freddi and the other fish will be unable to change direction until they hit a wall.

Boulders

Freddi can push these items around the maze to squish hazardous fish, or to smash the whale bones obstacle.  There are three types of boulders.

The Brown Boulder moves as quickly as Freddi when she has eaten a Worm-Doodle, and has a fairly large impact area (for squishing other fish).  All boulders will disintegrate if they hit a maze wall, and Freddi cannot push a boulder toward a wall which it already sits against.  It rolls right through whale bones obstacles, so it is possible to remove several such obstacles with one of these boulders.

The small, Gray Boulder is faster than the brown boulder, but does not have nearly the "squish-zone" of the brown boulder.  The gray boulder will roll through multiple whale bones obstacles, in the same manner as the brown boulder.

The Red Boulder is the same speed as the brown boulder, but upon impact with a wall or other obstacle (including the whale bones obstacle), it explodes.  If there are other red boulders within two maze squares, they will explode too, possibly setting off a chain reaction.  Fish caught in the explosive range of a red boulder will often be "squished", as if they were hit by one of the other boulders, or the Invulnerabubble powerup.

Seaweed Obstacles

These patches of seaweed block Freddi's path, but periodically part to allow her (or other fish) to swim past.  There are three varieties of seaweed:

Purple Seaweed is rarely closed.

Green Seaweed spends almost as much time open as it does closed.

Orange Seaweed is closed most of the time.

Sea Sponges

A little like moveable walls, these items can be pushed around the maze to block other fish from entering an area.  Sponges may sit on top of items in the maze, effectively hiding them.  There are three types of Sea Sponges:

Yellow Sponges will bounce off of maze walls until they hit Freddi or another fish.  If Freddi pushes a yellow sponge against an obstacle, maze-wall, or pesky fish, she will eventually cause the sponge to collapse.

Green Sponges will move only one square when pushed by Freddi.  This makes them easier to control, but green sponges are fragile, and will collapse almost immediately when pushed against a wall or other obstacle.

Orange Sponges are super-charged and super-bouncy.  Once they've been pushed, they won't stop bouncing until Freddi leaves the room and comes back.  Mysterious!


Bonus Items and Rooms

Bonus Items

These items will add bonus points to Freddi's score when they're picked up.

Dark Brown Sea Shell:  5 points

Light-Brown Sea Shell:  10 points

Conch Shell:  50 points

Bag of Pearls:  Drops 3 pearls when touched, each of which is worth 75 points when picked up.

Box of Pearls:  Drops 5 pearls.

Treasure Chest of Pearls:  Drops 8 pearls.

Elusive Bonus Items

These items will only appear in a specific location once in a great while, and are worth quite a bit more than the standard bonus items.

Ice Cream Cone:  50 points

Cotton Candy:  60 points

Fire Cracker:  70 points

Balloon:  80 points

Birthday Cake:  90 points

Wrapped Present:  100 points

Bonus Rooms

On some levels, there are doorways which lead to a secret Bonus room.  These doorways appear to be cracks in the walls which border the outside of the maze.  To open the doorways, Freddi will need to pick up the Bonus Scepter, which will appear when she swims over a secret spot in the maze.  Once the scepter has appeared, Freddi has a limited amount of time to pick it up before it disappears.  There is also a secret "off" spot which will cause the scepter to disappear right away.  Once Freddi has picked up the scepter, the doorway won't stay open for long, so she'll have to hurry toward the exit before it disappears.

Inside the bonus room, Freddi will have a limited amount of time to swim through the maze, tagging all kinds of zany creatures for points.  The first time she touches a particular creature, it's worth 100 points.  The second touch is worth 75, then 50 points for the third, and 25 for each additional touch.  It's a better strategy, therefore, to try to get one touch on as many creatures as possible.


Powerups

When Freddi picks up any of these items, she will receive super-fish powers.

Bubble Shooter:  With each bubble bottle picked up, Freddi accumulates 10 bubbles that she will be able to shoot.  If another fish is struck by one of Freddi's bubbles, it will be temporarily trapped, and Freddi will be able to safely pass (and, she'll gain 20 points).  The bubble will bounce off of one wall if it doesn't hit a fish.

Invulnerabubble:  This powerup surrounds Freddi with a powerup energy bubble.  With this power she can literally run right over pesky fish.  In doing so, they are rendered flat and motionless for a few seconds until they recover.  The duration of the Invulnerabubble is about two minutes, but the effects are cumulative, so additional Invulnerabubbles add additional time.  Freddi also scores points under the following system:

1 fish squished  = 50 points

2nd fish squished while one fish is still flat = 100 points

3rd fish squished while two others are still flat = 150 points

4th fish squished while three others are still flat = 200 points

5th fish or more while four others are still flat = 250 points

Note:  You won't get any points for squishing the same fish continuously.

Chocolate-Covered Worm Doodle:  The major sugar rush from a Worm Doodle gives Freddi super speed.  This will last for about two minutes, unless additional time is accumulated by picking up more Worm Doodles.

Peanut Butter and Jellyfish Sandwich:  When one of the hazardous fish catches up with Freddi, she'll be forced to give up one of these, and will have to start the level again.  If she has run out of sandwiches, Freddi will have to start the game over.  Freddi begins the game with three Peanut Butter and Jellyfish Sandwiches.


Hazards of the Maze

There are several hungry characters lurking in the maze who may try to make things hard for Freddi.  If one of them catches up with her, Freddi will be forced to give up one of her Peanut Butter and Jellyfish sandwiches, and she'll have to start the level again.

Angler Fish:  Doesn't swim up or down, and will only notice Freddi if she's directly in front of or behind him.

Puffer Fish:  Moves slowly and rarely notices Freddi.  Not a major threat individually, but if there are several, they may corner Freddi.

Shark:  Not very smart, but a fast swimmer. If Freddi comes within a couple of maze-blocks, the shark will chase her.

Junkyard Dogfish:  Has a nose for Freddi, and is almost as fast as her.  Junkyard Dogfish is the toughest fish to get away from.

Crab:  Moves up and down slowly, but he's a fast sideways mover.  He can see Freddi from a long way away.

Squid:  Similar to the crab, only the squid is slow moving left and right, fast up and down.

Little Green Worm:  More like a treat than a hazard!  These little guys will run from Freddi if they see her, and she'll get 10 points for eating one.


The Level Editor

How To Make Custom Levels

When you select the Make New Custom Levels or Change Old Custom Levels option from the Main Menu, you'll be required to select an existing name or enter a new name for your levels.  Once you've done this, you'll enter the Maze Madness Kid Editor.  Here, you'll be able to edit a set of ten custom levels.

Just pick up a piece by clicking on it, then stamp the piece down anywhere on the grid to build your maze.  Up to 40 items may be used in one maze.

Level Selection Arrows:  Let you change the level currently being edited.

Rotating Selection Wheel:  Allows you to select Brown Stone, Blue Rock, or Golden Sponge material for the maze.  Magically, the walls in your maze will change to match the theme which you have chosen.

Erase Mode:  The big TNT plunger can be clicked to activate erase mode.  You'll now be able to remove maze items or walls just by clicking on them.

Clear Button:  Click to clear the entire level.

How Kid Editor Levels Are Saved

Custom levels are saved any time you leave the editor by quitting, or by choosing to play your custom levels.


Keyboard Commands

<Arrow Keys>	Move Freddi around the maze.

<Enter>	Fires a bubble if Freddi has picked up the Bubble Shooter powerup

<Ctrl>	Same as <Enter>

<Spacebar>	Pauses the game, and opens the pause dialog box.  To continue, just click the Play button.

<Alt><F4>	Quit the game.  You can also stop playing by pressing the Spacebar, then clicking the Quit button .

<Esc>	Fast-forward through the current cutscene.

<Period>	Same as the <Esc> key, but skips only the current character's line -- not the entire scene.

<F1>	Displays the help file.

<Shift><F5>	Toggles the game between running full-screen or in a window.

<Shift><F7>	Increases the size of the game display if your screen resolution is 1280x1024 or higher.  If the game display has already been expanded, <Shift><F7> will toggle the display size back to normal.


Credits

Maze Madness Designed By	Rhett Mathis and

Kris Summers

Producer	Kris Summers

Project Lead Programming	Rhett Mathis

Additional Programming	Dolores Carney

Sound Effects	Rhett Mathis

Game Level Design	Rhett Mathis

Dolores Carney

Art Lead	Tom Verre

Lead Ink And Paint	Jay Sopp

Ink And Paint	Clayton J. Corbisier

Colin Tennery

Maze Element Art	Mike Paganini

Greg Griffith

Animation	Ed Pun

Jay Sopp

Colin Odell

Additional Art	Tom Verre

Greg Griffith

Colin ODell

Scott Brothers

Erik Haldi

Leah Verre

Music Produced, Composed

and Performed By	Jeremy Soule

Dialog Written By	Laurie Bauman Arnold

Tom Verre

Rhett Mathis

System Programming	Brad P. Taylor

Jason King

Brian Brown

Ron Gilbert

Dialog Editing	Laren Crawford

QA Manager & Lead	David Nixon

Testers	Marcus King

Zenon Thornton

Mike Denlinger

Ruth A. Lopez

Sonny Plotner

Shane Hendrix

Crash Jason Stiney

Michael Gilbrough

Kyle Casperson

Cullen Hadersberger

Kevin E. Johnson

Lawton Watkins

Help File	Steve Johnson

Featuring The Voices Of	Mike McAuliffe As Luther

Annette Toutonghi As Freddi Fish

Freddi Fish and Luther's Maze Madness

Copyright 1996 Humongous Entertainment, Inc.

All Rights Reserved


Installing the Game

Windows 95

There is no need to run Install.  To start, simply insert the CD into the drive.  When the AutoPlay window pops up, click the Play button to play the game, the Demos button to see the Humongous Interactive Catalog, or the Quit button to quit without doing anything.  To run the game again, open the My Computer window and double-click on the game icon.  The AutoPlay window will appear again.

If AutoPlay has been disabled, you can run the game by double-clicking My Computer, then double-clicking the CD-ROM icon, and finally double-clicking AUTOMAZE.EXE.  Or, create a shortcut to AUTOMAZE.EXE for a more permanent solution.

Windows 3.1

The Install program must be run before playing the game for the first time.  We install Microsoft's 32-bit Windows system files, Win32s, and WinG to the hard disk if they are not already present.  These files require only about 3MB of disk space.

To install Win32s and WinG, just follow these steps:

1.	Insert the game CD into your CD-ROM drive.

2.	Open the File menu in Program Manager and select Run...

3.	Type D:\INSTALL and press Enter
(Be sure to replace D: with the drive letter of your CD-ROM drive)

4.	Click Quick Install, and follow the prompts

5.	After installation is complete, click Restart Windows to enable Win32s and WinG

Install will create a Humongous group in Program Manager and add the game icons to it.  To run the game, just insert the CD and double-click the game icon.


Removing the Game
Removing the Game, WinG, and Win32s

The game, Win32s, and WinG may all be removed from within the installation program.  Because installation of the product is only necessary under Windows 3.1, you should never have to uninstall the game with Windows 95.

Note:  Removing WinG or Win32s will render the system unable to run Humongous Entertainment games, or any other programs which require these libraries.

To remove the game files, just follow these steps:

1.	Insert the game CD into your CD-ROM drive.

2.	Open the File menu in Program Manager and select Run...

3.	Type D:\INSTALL and press Enter
(Be sure to replace D: with the drive letter of your CD-ROM drive)

4.	Click the Advanced Options button in the Welcome to Install dialog box.  This will open the Advanced Options dialog box.

5.	Click on the Uninstall Options button to open the Uninstall Options dialog box.  Click Yes to continue.

6.	Check the components (Game, WinG, or Win32s) which you wish to uninstall, then click Continue.

The selected components will be removed from the system, as will the icons which they created.  The computer may have to be restarted for these changes to take effect


Making Changes to the Game

The Options Screen

Game-specific settings may be customized through the options dialog box, which is accessible at any time by pressing the Spacebar, then clicking the Options button.

Learn more about the options screen by clicking anywhere the [image] appears.


Contacting Humongous Entertainment

Order Department

Phone	(800) 499-8386

Fax	(206) 806-0480

Internet Mail	custserv@humongous.com

U.S. Mail:	Customer Service

Humongous Entertainment

13110 NE 177th Pl.  Suite 180

Woodinville, WA  98072-9965

Technical Support

Phone	(206) 485-1212

Fax	(206) 806-0480

Internet Mail	support@humongous.com

U.S. Mail	Technical Support

Humongous Entertainment

13110 NE 177th Pl.  Suite 180

Woodinville, WA  98072-9965

On-line

America Online

Mail: HumongousE

Compuserve

Game Publisher C Forum

GO HUMONGOUS

72662,1360

WWW

www.humongous.com


Win32s is Microsofts collection of 32-bit Windows system files.  These extensions to the operating system will allow a 32-bit application to be run under Windows 3.1 and 3.11.  Since Win32s does not ship with Windows 3.1 or 3.11, it must be installed prior to running Humongous Entertainment games.  We install version 1.3.


WinG is a Microsoft system component which can greatly increase display performance.  We install version 1.0.


A cutscene is one of the animated sequences in a Humongous Entertainment game which unfolds without any need for input from the player, like a movie.  A good example would be the animated introduction to the game.


Toggles between a full-screen and windowed display.  You may also toggle between full-screen and window mode by pressing <Shift><F5> from within the game.


If the resolution of your screen is 1280x1024 or greater, this option will double the size of the game to fill more of your screen.  You may also expand the screen size by pressing <Shift><F7> during the game.


Toggles the background music on and off.


Toggles any ambient background sound (like falling water) on or off.


The game may set this option on less than optimal machines in order to keep the action consistent.  Some timing aspects of the game are affected, but in general the game should run exactly the same.  Remove the check to force the game to act as if it were being played on a fast machine.


The sound card options may eliminate "skipping", static, or other sound playback problems with can occur with some hardware.


Accept changes and return to the game.


Return to the game without making any changes.


Displays system configuration information.