EPISODE 1 - UAC Site 1: The First Encounter UAC1 is of course your former UAC workplace. You'll have to find the key your newly acquired friend threw into the bushes outside near the main entrance, and then enter the site and find the portal that will take you through to your first encounter with the denizens of `Wolfendoom'. Objective: Find and enter the `exit' portal from the final level. This should transport you back to the UAC site and close off the portal from UAC1 for good! By the way, the secret level in Episode 1 has huge secret areas that have absolutely nothing to do with Doom or Wolfenstein whatsoever. Please forgive me, after all, I am an Essendon supporter! (Should `Wolfendoom' ever somehow make its way outside of Australia, I'll explain: I'm referring to Australian rules football, one of the most exciting codes of football anywhere in the world! If you haven't heard of it, check it out!) Episode 1 level 1: UAC1 Offices Ahh, it's a Sunday, looks like all the office workers are at home. I wonder if they've got Doom installed on any of those computers? No time to find out though, too many UAC troopers! level 2: UAC1 Freight Storage So this is where you got hit on the back of the head whilst poking around in the main stores area. Be more careful this time! level 3: UAC1 Portal 1 Ahah! The Research Department! Time to find the portal within, and enter the `Doom' dimension! level 4: Back Alleyways Be careful here. Just when you think you've cleared the area, along comes another nasty! level 5: Nasty Finish! Well, actually, the start of this level's not too nice, either. But, the finish, well, make sure you've found that chaingun! level 6: Four Quarters A simple enough level, divided into four distinct portions. If you find this difficult, you're a real loser! level 7: Cacodemon Fun Self explanatory. You'll have to survive a bit of a gauntlet before playing with the Cacos, though! In fact, I could have called this level "crossfire", but decided to save that title for another level. level 8: Halls Of Hate Couldn't think of what else to call this one! Just seems that wherever you go, there's something out to kill you. level 9: The Exit Portal You can see it in the distance behind those marble columns, but getting to it won't be so simple. level 10: Is Don, Is Good! This is for all those bloody Carlton supporters out there! I hope these Bombers kick your ass! EPISODE 2 - UAC Site 2: The Baron's Realm Luckily, you've managed to find an out of the way entrance into the site at UAC2. This is where you start off from in Episode 2. Previous incursions into the `Doom' dimension from UAC2 by UAC troopers met with disaster upon reaching the final level, which is guarded by a formidable foe. Welcome to the Baron's Realm! Objective: Kill the nasty in level 9, what else? Episode 2 level 1: UAC2 Stores Let's just say that on this level, you'll get away with a little noise. But keep firing that weapon and you'll start attracting a LOT of attention! level 2: UAC2 Stores\Administration Don't disturb those troopers near the start! Just creep quietly around behind them and search for some goodies before making a sound! level 3: UAC2 Administration Oh well, just another day at the office. For a mercenary, that is. level 4: UAC2 Portal 2 I've heard that some poor souls have gotten lost in this portal. Maybe you can help them find their way out... level 5: Secrets Await! Some nice goodies hidden in some large secret areas. But you'll have to fight for them! level 6: Ssssh - or die! Making a racket at the start of this level could draw attention... level 7: Old Drainways Old, derelict, slimy drainways. The only things that could possibly inhabit these are some poor lost souls. level 8: The Passage This level can be a real bastard! Can you survive the Passage?!!! level 9: Baron's Realm You've been invited to dine with the Baron. You're the main course! (Yeh, OK, it's a corny description!) level 10: UAC2 Secret stores Ahah! A secret UAC storage area! And, some nice secret areas, too... EPISODE 3 - UAC Site 3: Deathtraps You managed to find an old laneway that leads to an area outside the Main Stores at UAC3. You start this episode looking out across a large open area towards the Main Storage building. Like the `Doom' dimension of UAC1, the final level of this `Doom' dimension has an `exit' portal somewhere. The team of UAC troopers that penetrated this final level had communicated that they'd killed a huge beast, yielding a key that enabled them to access yet another area which housed a second key; the key to the `exit' portal area. As they made their way towards this `exit' portal area, they had radioed, prematurely as it turned out, success in their mission. They were never seen, or heard from, again. Something, somehow, had stopped them. Objective: Make your way to the final level within the `Doom' dimension, but beware of some nasty traps along the way! Once at the final level, find and enter the `exit' portal, but take extreme caution. You don't want the same fate as fell upon the UAC troopers to fall upon you! Episode 3 level 1: UAC3 Main Store A huge storage complex. level 2: UAC3 "Deja Vu" Ever had that feeling that you've `been here before?' level 3: UAC3 Portal 3 Ahh, some treasure! WHAT the hell?! Something just shot me! level 4: Double Whammy Just when you think you've made it through to the end of this level, you get hit with a double dose of a rather nasty Doom denizen. level 5: Nasty Start! Shit! No sooner do you get started and you've been spotted by a very nasty creature! level 6: Twisted Lanes Twisted laneways interspersed with twisted enemies. And that's only the first half of this level! level 7: Crossfire! Do the wrong thing here, and you'll understand the term `crossfire'. level 8: Be Quick or Die! No time to stop and think in this level! Conserve that ammo on "I'm Soooo Good!" level 9: Never Assume! Just when you think you've got it won, well, never assume victory until you've actually succeeded! level 10: HAUNTED!!! Death will haunt you in this level, literally! EPISODE 4 - UAC Site 4: Fire of the Archvile Scaling a fence along a remote portion of the perimeter, you find yourself standing in a small yard that accesses the UAC4 site. Episode 4 commences here. Whatever it is that lurks in the final level of the `Doom' dimension from UAC4, it's a real scorcher! Objective: Eliminate the supreme Doom being that guards the final level. Once again, take caution in all areas of this `Doom' dimension, as the odd deathtrap awaits! Episode 4 level 1: UAC4 Portal 4 Do you have a habit of just rushing into the portals? Well, this portal could cure that habit for you. level 2: Spectres Haven Lots of spectres, plus a few other things, as well! level 3: Bluekey Trap There's something guarding the blue key. Bang! It's dead! BANG BANG BANG BANG BANG BANG! You're dead! level 4: They're Coming! Who's coming? Well, hang around too long at the start of this level, and you'll see. Better get cracking before it's too late! level 5: Hell's Pit One day I'll make this into a proper Doom level, with the centre being the lowest point, and building up in height as you go outwards. Then it really would be a pit! level 6: Deathtrap Ahhh, a simple, but if you're not careful, devastatingly dangerous, deathtrap awaits you here. Oh, and a toilet in case you almost wet your pants! level 7: The Octagonal The centre of this level radiates out into eight directions. Trouble is telling which way you've already been! level 8: Quadrant X Exploring the outskirts of this level is necessary before entering the X shaped centre. Then four main areas to check out. Easy. level 9: The Vile One I wonder what this refers to? level 10: Spiral Nitemare 'round and 'round and 'round we go. Where it ends, only Death knows! EPISODE 5 - UAC Site 5: Doom Blitzkrieg Finding an entrance to this UAC site won't be easy, but there is a sneaky way you have found that takes you into a basement level. This is where you start off from in Episode 5. This episode has what I feel are some of the most `Doomish' levels you'll encounter in `Wolfendoom'. Objective: Use the earlier levels for practice. You'll need it for the final onslaught that awaits you in level 9! Survive this, and you win! Episode 5 level 1: UAC5 Doom Vault Rumour has it that the military have built a huge fortified holding area for housing creatures from the `Doom' dimension. Rumour also has it that this area is somewhere in this level. Well, you don't need to worry about this rumour, of course. You can just exit this level quite easily and continue on in your mission to find the portal to the `Doom' dimension. But then, there may be something worth finding, mightn't there? Maybe you'll just never know... level 2: UAC5 Portal 5 Ahh yes, I like this portal. Gateway to some interesting areas. I wonder where that Cacodemon came from? level 3: Five by Five Five times five equals twenty-five. That's the number of little buildings that make up this tidy little town. level 4: Centre Court This is one of my favourite levels. A nice `Doom' flavour (well at least I think so). Easy start, like shooting rats in a barrel! And what's that unusual message near the blue key? Yeah, I guess I agree with it! level 5: Danger Within Slow and easy. That's the only way to survive this level. Unless you're a complete Doomhead. level 6: The Four Tests Getting through this level doesn't require you to enter every area. But that last room containing the elevator, well, I hope you're on "Grandma" skill level! level 7: Centre of Death Now I wonder what's in that room in the middle of this level? Clue: the blue key is in there. level 8: Looks safe, eh? Yeah, it does look safe at the start, doesn't it? Can't make it that easy, though! level 9: Anyone Home? Where is everyone? Oh, THERE they are! level 10: Survival Test Quick thinking, and quick moving, will be needed to survive this nightmare! EPISODE 6 - UAC Site 6: The Ultimate Challenge According to what your former UAC Research Department friend had told you, the portal at UAC6, the first portal opened, has become increasingly unstable. Some creatures have reportedly passed through the portal from the `Doom' dimension into the UAC site itself. UAC troopers have so far managed to eliminate these creatures, but, just the same, take caution when moving through this UAC site. One other hazard exists in the `Doom' dimension from UAC6, possibly the most dangerous foe yet encountered. It takes the form of a deadly spectre like entity - silent, fast, and totally invisible! If you're lucky, you may see the slightest of shimmering on the ground caused by light diffusing as it passes through this being. These entities CANNOT BE KILLED. Fortunately, though, these things are not yet free to roam the levels within the `Doom' dimension - they are trapped within an enclosed area. They cannot be released unless you deliberately let them out. Unfortunately, though, the key required to proceed onwards to the next level is often located in the same enclosed area as these invisible entities! So, when you see the blue access key in a particular area, do NOT access that area straight away. Plan your escape route before you let this dreaded guardian of the key out! Then grab the key and RUN! Objective: Possibly the most dangerous mission yet. Take extreme caution in each level. Luckily, not all levels have an invisible entity, but that doesn't mean you can afford to slack off! The guardian of the final level has to be destroyed to end the Doom nightmare for once and for all. But this guardian has its own unique form of protection. * Please note that a 100% kill ratio is not attainable at the end of those levels with an invincible nasty. Episode 6 level 1: UAC6 Main Entry Hell, just stroll right in through the main entry. Things couldn't be easier! level 2: Aftermath Hmmm, seems like you've missed all the action. Or have you? Damn it, you'll have to waste time finding secret pushwalls to get at that key. level 3: Inner Portal You're not quite in the `Doom' dimension in this level. Something to do with the instability of this portal, I suppose. level 4: Silent Death Named after the invisible entity within. I'm feeling generous, so here's a tip; see those spectres at the start? Shoot them as soon as you start this level, otherwise they might annoy you later on. I just know I'll kick myself later on for giving such good advice! level 5: Go In, Get Out! Do exactly as it says. Go in towards the centre of this level, and then get the hell out of there! level 6: The Fortress Plenty of ammo, plenty of first aid. You'll probably need it... level 7: Not Over Yet! It certainly isn't over yet! That chaingun is smokin'! level 8: EARN The Right! You'll have to prove your worth to take on the beast of the final level. level 9: 666 Survive this level on "Death Incarnate" without cheating, and you're a true champ! No, it's not impossible to do. All my levels are `winnable', if you're good enough, that is! level 10: Daniel's Domain This level is named after my 9 year old son, who designed it. I have nothing to do with it what so ever! All I did was to make sure the start and end of this level married up with the levels before and after it. He used Mapedit version 8 to create it, I just imported it. See if you can outsmart the devious mind of a 9 year old! Oh, by the way, level 7 of Episode 1 (Cacodemon Fun) was also largely influenced by a design of my son. He was responsible for the way those first Cacodemons you meet welcome you via those little zig zag tunnels. Except he'd have 8 Cacodemons coming to say hello. I'm not that nasty. One final word. Most of these new levels are rather large in size, but not many are mazelike in construction. Unfortunately, Wolfenstein never had an automap function, so I avoided making the levels too confusing. That's not to say you won't get lost on the odd occasion, but it should be easy to find your way again. A lot of these levels are re-edited versions of earlier levels I'd made for Wolfenstein, but half of them were made especially for `Wolfendoom'. I've tried to make it so that every level is possible to successfully complete without any form of cheating. I hate it when someone creates a level with so many enemies that you don't stand a bloody chance, or they hide essential items in places you've got bugger all chance of finding. All that does is make things frustrating by slowing down the gameplay. Hopefully, I've avoided these problems in `Wolfendoom', although I must admit that some levels are rather difficult (unless you're an absolute Doomhead that regularly kicks ass in these kind of games!). AReyeP (Steve Walley, Melbourne, Australia) Email: areyep@iaa.com.au