PLAYING WOLFENDOOM ================== Playing "Wolfendoom" should be much the same as playing Wolfenstein, after all, "Wolfendoom" IS Wolfenstein, except with new graphics, levels and sounds. These changes do make a difference, though, so the following is provided for info. As with the original Wolfenstein, I highly recommend that you play each episode in order, as some of the later episodes contain tougher levels, as well as the odd surprise or two! Each episode represents one of the six UAC sites referred to in the storyline. The first episode represents your former workplace, UAC1. Episode two represents the second UAC site (UAC2) and so on, with Episode six of course representing the final UAC site, UAC6. Basically, each of the six episodes is divided into two distinctive areas: UAC factory, stores and office complexes, and the "Doom Dimension" areas. The first level or levels of each episode consist of the UAC areas, your aim being to find the "portal" in the Research Department, which will take you through to the "Doom Dimension". Once there, you'll have to proceed onwards to the final level (level 9) to face the final challenge. Of course, you could use a mapeditor and graphics editor to view everything before playing, but, that WOULD ruin the surprise element, and take away some of the challenge, wouldn't it? My challenge to you is to complete each episode without cheating! It is easier to do than you may think! If you do find it hard, play on the easier skill levels. KEYS: On most levels, you will be required to find a gold and/or blue access key to proceed beyond certain locked doors. All plain doors are unlocked; those with the brown UAC symbol on them are LOCKED. Some levels have locked doors that CANNOT be opened by yourself, even with both keys in your possession. This is NOT a fault, it is deliberate. They are there for a reason, or for appearance only. You are not supposed to go through them. If, by chance, an enemy opens one for you, and you go through, be aware you may find yourself stuck on the other side. In the few situations this may happen, I've put secret pushwalls in so you can "push" your way out. But, rest assured, odds are EXTREMELY SLIM that you'll find yourself in such a predicament anyway. Most of these doors are there for appearance only, and have nothing on the other side at all. The others - well, you'll find out! As a general rule, keys required to open doors are NOT hidden (keeping in tradition with the original Wolfenstein). Nothing is more annoying than gameplay being slowed down to a virtual halt because a key is hidden in some ridiculously difficult to find location. There are some exceptions to this rule in "Wolfendoom", but not too many. In these few cases, a "spare" key may be hidden somewhere, eliminating the need to kill a "boss" to obtain a key. Or, a necessary key may be visible to the player, but can only be accessed through pushing secret pushwalls somewhere. COMPLETING A LEVEL: Somewhere on each level is a computerized panel which will either open a door to the next level, or operate an elevator taking you to the next level. Yep, same as Wolf, stand in front of the panel, and press the space bar to proceed onwards. PORTALS: These are the things you'll have to enter in order to cross into the "Doom Dimension". You'll know one when you see one. They have big signs on either side warning you not to enter! WEAPONS AND FIRST AID: Just as in Wolfenstein, you'll have to search for a lot of the ammo and first aid you'll need to survive (unless you're a wimp and use the MLI keys or god mode all the time!). In other words, you'll have to search for secret pushwalls that may conceal necessary goodies. UAC troopers have hidden heaps of ammo and first aid in all the UAC sites and the "Doom Dimensions", so that there is always a supply nearby in the event of emergency. Trouble is, you don't have their maps showing where they stashed it all. Depending on the skill level you're playing, each level should contain ample ammo\first aid to get you through without cheating. Don't worry, it's not all hidden! Personally, I tend to think I've overdone it a bit with the amount of first aid lying around the place. So, there's no excuse for you to cheat, is there? If you get killed, I guess you're just not good enough! Remember in Wolf how, if a level was going to be a tough one, you'd nearly always find a chaingun and accessories hidden not too far from the start of the level? Well, the same applies to "Wolfendoom". Each level has been designed to allow for the fact that you may be starting off with no more than a pistol and eight rounds of ammo. You'll find that most levels have a chaingun hidden somewhere - the easier levels may have one hidden in a more remote location, though. Use your ammo wisely, and you should be laughing! Here's a run down of the "new" first aid and weapons items: First Aid: ========= Blue vial - These things boosted your health in Doom by a meagre 1%, but in "Wolfendoom", they're even better, restoring 4%! Stimpak - restores 10% health. Medikit - restores 25% health Blue Life Sphere - equivalent of 1 up in original Wolf. Oh yeah! The good ol' blood drinking you may have done in Wolf still applies. Even puddles of water can help in this way in "Wolfendoom", ie: if your health falls below 10%, running over a pool of blood or water will refresh you marginally. Weapons: ======= Nope, sorry, no big juicy BFG9000's in "Wolfendoom", or rocket launchers for that matter! Though I have seen add ons with a rocket launcher, I've kept the weapons in "Wolfendoom" much the same as in Wolfenstein. Your fist - equivalent to the knife in original Wolf. Sorry, but restrictions in image size gave a smaller image than I'd have liked. Pistol - same as in Wolf. Looks a little big, but I wanted to retain graphical detail where possible. PCU - "What the hell is this?" I hear you ask! Well, what could I change the machine gun from Wolf into? Shotguns aren't rapid fire, chainsaws aren't long range, plasma rifles fire streams of visible blue plasma into the distance, etc etc. None seemed suitable replacements for the ol' machine gun from Wolfenstein. So, forgive me, I adlibbed! Don't fret, I've tried to give it a "Doomish" look! PCU is short for "Plasma Conversion Unit" - my explanation for this is that UAC were developing a very crude plasma rifle to combat the creatures from the "Doom Dimension". This weapon takes standard type ammunition, but converts each shot fired into a quick burst of plasma energy! Primitive compared to the plasma rifle in Doom, but, then, this is supposed to be a prototype, OK?! As such, I made it look completely different to any other weapon you've encountered. (Making it look like a plasma rifle would only cause disappointment, as, when using it, you wouldn't see any streams of blue plasma shooting off into the distance). If you don't like it, stiff! Chaingun - Same type of thing as original Wolf. TREASURES: Well, there was no treasure to collect in Doom, only artefacts. And, no artefacts to collect in Wolfenstein, only treasures. So, some of the artefacts from Doom have been made into the treasures of "Wolfendoom"! If you've read the complete storyline through (story.txt file, not the "shortened" storyline you see in the "Read This" option from the in-game menu), you'd know the bit about those mysterious skulls appearing around the place. Of course, these skulls act as keys in Doom, but, in "Wolfendoom", these skulls are valuable Doom collectables! And, those helmets that gave you a small armour boost are now only capable of giving you a small point score boost. Treasures are as follows: Helmet - 100 points Blue skull - 500 points Red skull - 1000 points Gold skull - 5000 points SECRET AREAS: Just as in Wolfenstein, you will have to search for "pushwalls" that lead to secret areas. If you find yourself running low on health or ammo, these areas may be your final hope. Sometimes you won't need to search for them at all, unless you are curious, or wish to find some goodies (and maybe a few "baddies" as well...). Most levels have quite a few secret areas; please note that as such you may find it difficult to obtain a 100% secret ratio at the end of each level. ENEMIES: Of course, you can't expect to find all the enemies you'd find in Doom or Doom II. And those that you do find will behave somewhat differently to how they did in Doom. This IS Wolfenstein, after all! Some enemies, in fact, wouldn't even be found in Doom at all, but, I put them in to give an element of surprise. (Besides, it helps make "Wolfendoom" a little more like a new game rather than just an all out attempt to try and copy Doom using an inferior product). Don't worry, I've tried to give any new enemies a "Doom" flavour! Here's a run down as to what you may or may not expect to find in "Wolfendoom": UAC Troopers - Remember what your human opponents look like when you play multiplayer Doom over a network or via a modem? Well, in "Wolfendoom", these guys are the UAC troopers. You'll find them guarding all the UAC sites. Be warned, they won't yell a warning! All you'll hear before they attack is the cocking of their rifles! By the way, the rifles they carry are no ordinary rifles. The UAC research team were working on a new weapon to combat the creatures from the Doom dimension. You'll know the difference when you hear them shoot at you! Former humans - Nope, they looked too shitty when reduced down to the size required for Wolfenstein. Imps - Plenty of 'em! Lost Souls - There's a few of these "flying" around. Cacodemons - Wouldn't be "Doomish" without them! Demon Sergeants - Sorry, I left these guys out in favour of their cousins, the spectres (below). Spectres - Those half invisible demon sergeants. Quite a few of these here and there. Mancubus - Those fat boys from Doom II. They might not shoot fireballs in "Wolfendoom", but they still pack a mean punch! Heavy Weapon Dude - Those chaingun wielding mongrels from Doom II. I remember putting a few of these around. Baron of Hell - You'll find him in "The Baron's Realm"... Archvile - C'mon, how could I put one of these in? Even if I did, it wouldn't bring things back to life. And what would I have it do? Shoot fireballs? Pain Elemental - As for the Archvile. What would I have it do? Shoot fireballs instead of Lost Souls? Revenant - Sorry, I left these out. Didn't look too crash hot when reduced down to the required size. Cyberdemon - Sorry, but reducing this down to the size required for Wolfenstein resulted in too much loss of graphic detail. I felt it was better to have no cyberdemon at all instead of having a shitty looking one. Spider Demon - Same as for the cyberdemon. Arachnotron - Hmmm, you won't find one of these. Well, at least not in the normal sense, anyway... Surprise nasty - You'll know what I mean when something unusual starts attacking you! This'll stop you from being too cocky in the future!!! But don't worry too much - these things are really just full of shit! (You'll know what I mean when you kill one!) Invincible nasties - Remember those pacman ghosts from the Episode 3 secret level in Wolfenstein? Well, I won't say what they are now! With the exception of UAC6, you'll probably only find these things in a few of the secret levels, as they cannot be killed, and prevent the player from achieving a 100% kill ratio at the end of a normal level. Expect these things, where ever they are now, to come out of nowhere! SKILL LEVELS: Like the original Wolfenstein, "Wolfendoom" should be reasonably easy for those playing on skill levels "Grandma" and "Timid". "Confident" is the normal standard difficulty level, but I've made "I'm Soooo Good" a pretty tough challenge for those who like a bit of mayhem. Not that all you Doomheads will find it difficult! (Typical doomhead: "C'mon, that was EEEEZZIIEE!!") My challenge to you is; play through each episode without cheating! I've done it on "Im Soooo Good", but then, I know the layout of each level, don't I? SOUNDS: (This applies to soundblaster users) Most enemies make similar sounds to what they would in Doom. But, due to some restrictions I had in changing some of the sounds, a few creatures may sound different. Some sounds (such as the sound of the enemy shooting at you) are intentional, mainly because I liked the effect it had. Anyway, just remember, when you hear a particular growl, it might not be what you expect it to be! Thanks id for such a classic game :) AReyeP (Steve Walley, Melbourne, Australia) Email: areyep@iaa.com.au