Brem's Bizness Simulation: Figure out how to make this simulation work and you can have Lee Iacocca's job. The main workers are the Square Pegs, who chase the Round Wholes, and Marketers, who chase Customers. Money Trees, with golden flowers that give off a red scent are the main food source for the workers. The Water Bottles are where the workers congregate and drink. The Executive Wash Room/Lounge (in the lower left corner) is where the executives congregate, drink and use the trees. Everyone wants to catch the Runnin' BigBucks, but they're hard to catch--they avoid everyone but upper management. Everyone has grass growing under their feet, but tries to hide it, or at least eat it. The shopping carts are the candy dispensers and popcorn machines. Upper Mgmt. sits around and waits for the BigBucks to come. Bucket Brigade: They came from outer space, like most obnoxious pests. Their ship was in good working order, their maps were up to date, and they were on schedule. Why then did they stop? They were hungry! Long range sensors picked up a planet with at least a few of those food sources that they loved: geothermal vents. Yes, the food suckers loved nothing better than dining on the stinking, hot, sulfurous steam belched up from the interior of a cooling planet. As soon as their ship cooled off enough to open the door, they slithered down a ramp and over to the nearest vent and started eating up. However, the vent was small, and only a few food suckers could get close enough to divert the planet's energy into their gaping mouths. No problem. The rest just moved in close, hooked up their food intake bypass ports to other creatures around them, and sucked in food from their neighbors. Slowly a network of interconnected food suckers grew, but only where there was water enough to drink, because the food suckers hadn't yet invented a pipe for sharing water. Oh too bad. What the suckers didn't realize was that not only was the water full of the nutritious elements they needed to keep their slime trails healthy, but it was also chock full of a compound that caused these same slime trails to harden into extremely tough glue. They were stuck in place, trapped on a backwater planet with no hope of escape! Oh what will they do? Will someone come who can provide them with a means of escape, or at least some better placed food sources and watering holes so that their population can grow? Economic Theory 101: Do you think that money grows on trees? Well, in this case it does! But money is of no use without people to spend it, so enter the "Worker Bees." The Worker Bees eat the Money Trees, but the Money Trees also depend on the Worker Bees for survival. The Workers don't pollinate the trees, but they do help spread the Money Trees' seeds. In fact, the only way that a new Money Tree can grow is if one of its seeds gets stuck to a Worker Bee, and then drops off at some other place. If the seed is lucky, it will be dropped in a place where the conditions are right for it to sprout. But life is not so simple. What about the Tax Collectors? They live at the IRS office, dining from shopping baskets that never empty. When you think your Worker Bees are doing well enough, unleash the Tax Collectors on them and see what happens. Like they say, the only thing for certain in life is death and taxes! Prelude: Variation on a theme. This still unfinished, but easily recognizable game, is one that Ludwig Van B. unknowingly inspired. As I have planned it out so far, the Key Signatures are various plants and are complex or simple depending on the number of sharps or flats. (Cmajor will be like grass, FFlatMajor will be like a towering redwood.) The eighthnote is a flying quick fragile thing (probably should be a grace note eh?) while the Staff, Fortissimo, Treble and Bass clef, are all lumbering destructive carnivorous beasts eating away the helpless eighth and sixteenth notes, pianissimos, and various other musical notations. I hope to include crescendos, pauses, rests, repeats (they just keep doing the same thing!) and fit them into the planet as necessary. Or you can do it. I hope to create wandering things that will mutate and alter the music, and name them Bach, Ludwig, Copland, Stravinsky, Cage, Schubert, BabyDuck, and that great modern composer Peter Alau. The conclusion of this Prelude will be available on the BBS by Christmas. -Peter the Bugman SalmonRun: This is really more a model of the reproductive system than of salmon. The salmon starting in the lower left corner are all males. They must swim all the way up the stream and impregnate the females waiting in the lake on the right side. Run this with animal sounds on, when you hear the "Ooo-la- la" then they have been successful. There is a slight complication. Halfway up the stream are a few salmon-eaters lying in wait. They might be considered a contraceptive of sorts. Try redesigning the salmon eaters to always prevent the salmon from reproducing. See if you can do it with less than 5. SimCityEntree: When you get tired of watching the city grow try to eat it. That is, attempt to engineer and unleash a species to destroy (eat) every building. MegaSnail and Mr. Bob Mackenzy tried to in great numbers and failed. Who will be the first to succeed? SimOffice: In this game the plants are used to represent different kinds of office work. They look like desks, stacks of paper, and Overnight Mail packages. The employees are herbivores and consume the work in order to stay employed. If they run out of work they will be laid off (die). As long as there is plenty of work the workforce will grow. See how long you can keep the company in business. Social Leeches: Well, the food suckers are in trouble again. Another ship has fallen prey to the urge to get a quick snack. What they didn't realizes was that the planet they landed on was completely covered with water, and as soon as they touched down, the ship sank. Now here they are, moving between undersea vents, crowding as close to them as possible, and mooching food from each other. These guys are not stuck in place, but its getting petty crowded. How would you solve the overcrowding? Fewer food sources? Smaller creatures? Shorter life spans? Or would you change the laws of physics on their world? Perhaps a little mutation is in order.